The Effect of Using Digital Magazine by Creative Solution Affecting to Creative Product of Mathayomsuksa 3 Students
The purposes of this study were 1) to develop the digital magazine on a tablet by creative solution affecting to creative product of Mattayomsuksa 3 students 2) to compare the pre-test and post-test creativity scores before and after studying the digital magazine on tablet and 3) to find out Mattayomsuksa 3 students satisfaction of using digital magazine on tablet. The samples of the study were 30 Mattayomsuksa 3 students of Suankularb Wittayalai Saraburi School. These 30 students were selected by using Cluster Sampling Method from 10 classrooms. The study was taken place on the 2nd semester of the 2014 academic year. The data was analyzed by using a computer program to find out the percentage, mean, standard deviation and t-test dependent. The results of the study were as follows. 1) The development score of digital magazine on tablet by creative solution affecting to creative product of Mathayomsuksa 3 Students is higher at 4.67 2) The post-test creativity score of the students who have learned the digital magazine on tablet were higher. It is statistically significant at .50 level. 3) the level of satisfaction of the students who have learned the digital magazine on tablet is higher at 4.41 level.
digital magazine; creative problem solving; creative product
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